Who Plays Video Games

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Who Plays Video Games?


Summary


With a staggering variety of video games available for sale and download, it’s no wonder that 60% of Americans have played a video game. Once considered a niche hobby, gaming is now rivaling baseball as the American pastime, with video versions of popular sports like baseball and the NFL available. Though video games originated from our fascination with computers, they’re now enjoyed by people of all ages.

The Growing Audience


Video games aren’t just for kids and teenagers. In fact, nearly half of American children aged 4 to 6 have played video games, with a new market emerging to cater to toddlers. These young gamers quickly take to computers, making gaming a lifelong habit. By 2005, a quarter of children in this age group played computer games regularly. Parents often observe that boys, in particular, have shifted their interest from traditional toys to video games.

However, kids aren't the primary players. Many adults who grew up playing video games now join their children in this digital pastime. The average age of a gamer is 29, and a surprising 17% of players are 50 years old or older, showing that gaming spans generations. As a result, retirement communities may soon swap Bingo for digital adventures like Dungeons and Dragons.

A Multibillion-Dollar Industry


The appeal of escaping into virtual reality is powerful, transforming video games into a booming multibillion-dollar industry. Gaming companies’ revenues often rival those of major energy corporations and pharmaceutical companies, with Nintendo sometimes surpassing the earnings of Hollywood studios. In 2004 alone, $9.9 billion was spent on video games, consoles, and handheld systems like PlayStation 2, Xbox, GameCube, Game Boy, and Nintendo DS in the U.S.

While America leads in video game sales, the global market is catching up, making video game stocks a hot commodity. It seems today's players are too busy gaming to "play" the stock market, further highlighting the industry's immense growth and influence.

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