Flash As a Big Ball of Clay
Below is a MRR and PLR article in category Business -> subcategory Careers.

Flash: A Creative Canvas
Word Count: 1737
Overview
This interview is featured by DesignMaster Training, an online platform for professional development aimed at design professionals. Chris Georgenes, the founder of Mudbubble.com and a Flash Animation instructor at DesignMaster, has pioneered a versatile career as an animator for both web and broadcast media. He shares his transformative experience as a Flash-based illustrator and animator.Location: Connecticut
Clients: Sesame Street, Lucas Arts, Macromedia, Macmillan
Specialties: Flash training, web and broadcast animation, illustration
Interviewer: Scott Chappell
Interview with Chris Georgenes
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Pull Quote
"That moment changed my whole outlook on art and life. It taught me that subtlety is powerful, a lesson I carry with me to this very day."
?" Chris Georgenes, Founder, Mudbubble.com
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Q: Why are avatars compelling for web visitors?
Chris: When done right, avatars have tremendous branding potential. They engage users by acting as interactive guides and reflect the company’s image. This effort showcases a commitment to delivering an exceptional experience.
Q: How did you create an online avatar for rap artist Nelly?
Chris: (Laughs) As a 37-year-old Caucasian father of three, capturing the essence of a hip-hop artist was challenging. I studied his hand gestures through music videos and even mimicked them while animating. It was humorous, especially when my wife caught me in the act!
Q: Are companies now more open to using animation for different demographics?
Chris: Absolutely. The web has transformed this perception. I've worked with clients eager to incorporate "cartoons" into corporate sites for enhanced engagement. It’s amusing to see adults excited about animations, often for the first time in decades.
Q: What common questions do Flash developers ask about animation?
Chris: Surprisingly, many are about basic techniques. Once people see how effects are achieved, it sparks their creativity. There are also broader queries about Flash’s future, particularly its potential on hand-held devices and TV. Flash’s versatility allows it to thrive across multiple mediums.
Q: What challenges do developers face in creating convincing animations or finding their style?
Chris: Finding a unique style is key. It took years for me to discover mine. It happens naturally with experimentation. Flash is like a ball of clay?"manipulable into endless possibilities. Artists shouldn’t be constrained by the software; it’s just a tool.
Q: How did your journey as an illustrator and animator begin?
Chris: I started with hyper-realism at the Hartford Art School. I created detailed, life-like images and prints. However, a simple, rough drawing on a leftover piece of copper sparked my professor’s admiration. It taught me the power of simplicity and transformed my approach to art.
Q: What future applications do you see for Flash beyond the web?
Chris: Television is a huge arena for Flash, from commercials to full series. The hand-held market is burgeoning with potential. As Flash evolves, so do its applications. The possibilities are endless!
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Chris Georgenes’s journey from hyper-realism to embracing the subtle power of simplicity reveals the transformative potential of art and animation. As the industry evolves, his insights offer a glimpse into the expansive future of Flash across multiple platforms.
You can find the original non-AI version of this article here: Flash As a Big Ball of Clay.
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